Gamification is a newfound
trend that is rapidly influencing a myriad of business disciplines and is
attracting tremendous interest from venture capitalists and entrepreneurs
alike. Gamification is the application of gaming concepts to non-gaming
environments or systems. Avid practitioners of gamification have introduced
gaming precepts to business areas such as marketing, sales, call centers,
education, employee management to name a few.
The edifice of gamification is
represented by a series of rules commonly referred to as game mechanics and is
designed to make games fun and enjoyable. Some of these rules can be applied to
project management. However, before describing these rules in detail, it is
important to note that games and projects share some noticeable traits. Any
game worth its salt is driven by coherent goals, well defined player roles and
meaningful metrics to provide feedback on progression. Likewise, well managed
projects are guided by cogent objectives, team members (akin to players) have
delineated roles and intelligent metrics that are employed to measure progress.
The significant difference between the two lies in gaming feedback, which is
transparent, instantaneous and public. The purpose of this article is to
explore the feasibility of such rules on the discipline of project management.
For simplicity, the discussion about game mechanics is limited to three
categories: productivity, recognition, and rewards.
Productivity
Over the
years, program directors have initiated various methods to enhance the output
of project teams. Gamification is another but effective variant in this
pursuit. Often project teams belonging to the same organization work on
identical projects. The work is usually undertaken concurrently and the project
teams are encouraged to compete. But efforts to measure their performance are
typically based on metrics that are either too obscure or based on subjective
evaluations of project managers. This leads to competing project teams to underperform.
Gamification can provide an equitable level playing field that is transparent
and where the assessment is impartial. For instance, consider a construction
company that has won a huge contract to build three residential towers of equal
height and quality. Each tower requires a separate project team to be deployed.
The program director decides to use the following metrics to measure the
performance of the teams and stimulate productivity:
- Nos. of floors completed on time per quarter
- Nos. of floors completed within budget per quarter
- Percentage of issues resolved on time per quarter
A dashboard
is used to collate the data and the results are made available. Figure 1-1
illustrates the dashboard, which also includes the overall performance index
for the teams.
Figure 1-1
Performance dashboard
A
sophisticated version of the above dashboard with a wide array of project
metrics can be produced, automated and published online. The real time
reporting provides project teams with instant feedback about their performance
and spurs productivity.
Recognition
Members of
project teams like all other employees require regular feedback about their
performance and demand recognition when it is due. However, conventional
methods of providing work-related feedback usually consist of sporadic advisory
sessions together with an annual review process. For most employees this is not
sufficient and many find themselves in disagreement with the final
assessment—in most cases this is too little, too late. Employee dissatisfaction
is more acute in projects where the team size is enormous, and team leads
rarely have time to spend with individual team members. Starved of insightful
reviews and formal recognition, such individuals can suffer from low
self-esteem and become actively disengaged from the project.
Gamification
can assist project managers to overcome such hurdles. Tools can be devised that
allow project leaders, project teams and customers to provide immediate
feedback on the accomplishment of tasks, achievement of milestones and the
completion of deliverables. Such comprehensive feedback can be delivered in
private and public. This is very effective at identifying high flyers and poor
performers. It also allows team leads to focus on underperforming colleagues
and providing them with the necessary support before it is too late. If this is
organized and managed correctly, then annual reviews can be dispensed with.
Additionally, the same mechanism can be fine tuned to provide recognition for
the good work team members do. This can be published on an online recognition
dashboard as shown in figure 1-2. Acknowledgments presented in this manner go a
long way towards making team members feel valued by the project hierarchy and
the organization.
Figure 1-2
Project team recognition dashboard
Rewards
Great games
employ a variety of reward and bonus schemes to keep players enthralled and
engaged with the game plot. Program directors can make use of comparable
tactics to reward team members for good work. Where team members exceed project
targets, inducements disguised as bonuses can be awarded. Furthermore, the
rewards scheme should be flexible and scalable enough to cater for teams
working on large projects and programs.
Rewards and
bonuses can be based on a mixture of prizes and monetary denominations. If
appropriate, the program director may disburse the bonus tied with the delivery
of the overall program at smaller intervals. Such calculations can be based on
milestones or deliverables, depending upon the method of payment and
contractual terms.
Many more
gaming rules can be applied to the discipline of project management to make
projects more enjoyable and increase productivity of project teams. In the
coming months, I am sure project teams will learn and benefit from the art of
gamification.
Source: http://www.pmhut.com, by Abid Mustafa
No comments:
Post a Comment